Clément 'Clix' GARCIA
Clément GARCIA Développeur logiciel et de jeu vidéo passionné avec une expertise particulière dans les domaines suivants :
Clément 'Clix' GARCIA
Clément
Game Pro
Time Trial Cards

Project information

Game Pro
Date January 16, 2026
Status In Progress

Notable facts

🎯
First
My first freelance mission!

Technical Specifications

2 specifications
Programming languages
C#
Frameworks & Engines
Unity
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Specialties Used

7 domains applied
7 domains applied
Clément 'Clix' GARCIA
Clément's specialties for this project
Passionate software and video game developer with particular expertise in the following areas:
Video Game Development
4 YEARS
Gameplay Development
3 YEARS
Optimization
2 YEARS
Maintenance & Debugging
2 YEARS
Security & Optimization
3 YEARS
Data Management
2 YEARS
Tools Development
3 YEARS
Click on a specialty to see related projects and more details

Soft Skills

3 skills mobilized
🔍 Problem Solving
🎯 Critical Analysis
🤝 Teamwork
3 skills mobilized
Clément 'Clix' GARCIA
Clément's cross-functional skills for this project
Passionate software and video game developer with particular expertise in the following areas:
Problem Solving
Debug
Key skill
Critical Analysis
Evaluation
Key skill
Teamwork
Collaboration
Key skill
Click on a skill to see related projects and experiences

Tools Used

6 tools employed
GitLab
JetBrains
Trello
GitHub Copilot
Google Play Console
+1
6 tools
AI Tools (7)
Data (7)
Deployment (7)
IDE (7)
Project Management (7)
Version Control (7)
Clément 'Clix' GARCIA
Tools Used by Clément for this project
Passionate software and video game developer with particular expertise in the following areas:
AI Tools
GitHub Copilot
Integrated AI programming assistant
2 years
Data
Google Sheets
Data pipeline, validation and educational content management
1 years
Deployment
Google Play Console
Build management, testing and releases for Android
1 years
IDE
JetBrains
Suite of development environments
3 years
Project Management
Trello
Task management and project organization
3 years
Version Control
GitLab
Version control, CI/CD, team collaboration
3 years
Click on a tool to see related projects and more details
Chargement...

About the project

Time Trial Cards is an educational game that merges historical learning and competitive gameplay. The concept is simple: place each card representing an event, invention, or famous figure in the correct position on a timeline.

Game mechanics

The gameplay is based on a point system focused on speed and accuracy:

  • Sort cards on a precise timeline
  • Progress through the ages from Prehistory to the present day
  • Accumulate points to unlock new levels and boosters
  • Cover school curriculum from elementary to high school and beyond

Educational content

The game offers more than 500 cards classified according to several criteria:

  • Historical categories: Art, Religions, Sports and Games, Politics and Social Events, Science and Innovations, Civilizations
  • Specific historical periods
  • Adapted school levels (elementary to high school)
  • Languages: French and English

School+ Edition

A specialized version for teachers allowing to:

  • Prepare customized game configurations
  • Select periods and categories
  • Choose game modes (Left/Right or Timeline)
  • Adapt difficulty and game duration
  • Manage boosters and language options

My freelance involvement

I joined the project mid-production to strengthen development on gameplay, UI/UX, data, and stabilization topics. My work integrated pragmatically into an existing Unity architecture already in production.

Gameplay and feature development

Development and evolution of features within the existing codebase, with pragmatic integration into the established architecture:

  • Work on FR/EN localization, tutorials, Training mode, and the game economy
  • Fixing blocking bugs and improving overall mobile robustness
  • UI/UX improvements to enhance the player experience

Technical architecture and performance

Partial refactoring of the game’s technical architecture:

  • Unified persistence: unification of save mechanisms and migration to JSON, with backward compatibility for legacy data
  • Targeted refactoring: breaking down monolithic components into modular services to improve maintainability
  • Performance optimizations: elimination of expensive operations in render loops and strategic caching of critical references

Data pipeline

Setup and evolution of the data pipeline via Google Sheets:

  • Data validation and parsing of new fields
  • Support for business filters for educational content
  • Integration with the game’s card and level system

Internal tools and quality

Development of internal tools to facilitate validation, debugging, and quality tracking:

  • In-game bug reporting system
  • Data and level control tools
  • Improved validation and debugging workflows

Android deployment

Android build management and test version deployment:

  • Builds via Google Play Console with versioning tracking
  • Release flow preparation and test version deployment
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