Clément 'Clix' GARCIA
Clément GARCIA Développeur logiciel et de jeu vidéo passionné avec une expertise particulière dans les domaines suivants :
Clément 'Clix' GARCIA
Clément
Game Pro
Terra Memoria
Buy on Steam

Project information

Game Pro
Date March 27, 2024
Status Completed

Notable facts

🎮
First professional video game experience!
Professional debut in video games
🛠️
Critical Nintendo Switch bug resolution
Valuable help: resolved a critical bug on Nintendo Switch!

Contributors

13 contributors
Francois BERTRAND
Anthony EXPERT
Y
E
+9
13 contributors
Game Director (1)Art Director (2)Music (1)Narrative Designer (1)Developer (4)3D Artist (2)Game Designer (1)Level Designer (1)
Clément GARCIA
Role of Clément GARCIA in this project
Developer
Game Director
Avatar de Francois BERTRAND
Francois BERTRAND
Game Director, Developer
Art Director
Avatar de Anthony EXPERT
Anthony EXPERT
Art Director, 2D Artist
Avatar de Alicia Val
Alicia Val
Art Director, 2D Artist, 3D Artist
Music
Avatar de Yponeko
Yponeko
Music, Sound Designer
Narrative Designer
Avatar de Elisa Beiram
Elisa Beiram
Narrative Designer
Developer
Avatar de Emerick Aussignac
Emerick Aussignac
Developer
Avatar de Vincent Muffato
Vincent Muffato
Developer
Avatar de Simon Gosse
Simon Gosse
Developer
Avatar de Clément GARCIA
Clément GARCIA
Developer
3D Artist
Avatar de Elise Ramseier
Elise Ramseier
3D Artist, UI/UX
Avatar de Nolwenn Armand
Nolwenn Armand
3D Artist
Game Designer
Avatar de Robin Nicolet
Robin Nicolet
Game Designer
Level Designer
Avatar de Guillaume Laugé
Guillaume Laugé
Level Designer

Technical Specifications

2 specifications
Programming languages
C#
Frameworks & Engines
Unity
Click on the technologies to see details and related projects

Specialties Used

7 domains applied
7 domains applied
Clément 'Clix' GARCIA
Clément's specialties for this project
Passionate software and video game developer with particular expertise in the following areas:
Console Porting
2 YEARS
User Experience (UX)
2 YEARS
Optimization
2 YEARS
Maintenance & Debugging
2 YEARS
Gameplay Development
3 YEARS
Tools Development
3 YEARS
Platform Porting
2 YEARS
Click on a specialty to see related projects and more details

Soft Skills

3 skills mobilized
🔍 Problem Solving
💬 Communication
🤝 Teamwork
3 skills mobilized
Clément 'Clix' GARCIA
Clément's cross-functional skills for this project
Passionate software and video game developer with particular expertise in the following areas:
Problem Solving
Debug
Key skill
Communication
Presentation
Key skill
Teamwork
Collaboration
Key skill
Click on a skill to see related projects and experiences

Player Gameplay Videos

4 videos
Player gameplay videos
Terra Memoria - Le J-RPG indé de 2024 ? | Démo
Terra Memoria Review - The Grandia-Like RPG You Need to Play?
Terra Memoria: A Leap of Faith
+1
4 videos YouTube
Click on a video to watch it
Terra Memoria - Le J-RPG indé de 2024 ? | Démo

Terra Memoria - Le J-RPG indé de 2024 ? | Démo

YouTube
Terra Memoria Review - The Grandia-Like RPG You Need to Play?

Terra Memoria Review - The Grandia-Like RPG You Need to Play?

YouTube
Terra Memoria: A Leap of Faith

Terra Memoria: A Leap of Faith

YouTube
Terra Memoria: A Leap of Faith

Terra Memoria: A Leap of Faith

YouTube

Tools Used

9 tools employed
ClickUp
JetBrains
Photoshop
Sublime Text
Azure
+4
9 tools
Cloud (7)
Communication (7)
Design (7)
IDE (28)
Project Management (7)
Version Control (7)
Clément 'Clix' GARCIA
Tools Used by Clément for this project
Passionate software and video game developer with particular expertise in the following areas:
Cloud
Azure
Cloud application deployment and management
2 years
Communication
Discord
Team communication and technical discussions
4 years
Design
Photoshop
Image editing and graphic creation
4 years
IDE
JetBrains
Suite of development environments
3 years
Sublime Text
Advanced text editor for development
3 years
Visual Studio
Main integrated development environment
4 years
Visual Studio Code
Lightweight and versatile code editor
5 years
Project Management
ClickUp
Productivity platform and project management
2 years
Version Control
Fork
Repository collaboration and management via GUI
3 years
Click on a tool to see related projects and more details
Chargement...

Terra Memoria

Project Description

“Terra Memoria takes place in the world of Terra, where a shortage of magical crystals and the sudden awakening of ancient machines push six friends to lead an extraordinary investigation.”

Terra Memoria is a cozy RPG developed in Unity by the independent studio La Moutarde and published by Dear Villagers. Blending pixel art and low-poly 3D, it offers an adventure focused on exploration, storytelling, and crafting, in a colorful and warm universe. The game was released on March 27, 2024 on PC (Steam & Epic Games Store), Nintendo Switch, Xbox Series S/X, and PlayStation 5.

My Contributions

Participation in the end of production of the RPG and its post-release maintenance. First immersion in a complete professional project, under real conditions, with quality requirements and multi-platform compliance.

Maintenance & User Experience

  • Critical bug fixes: softlocks, save file corruption, memory crashes on Switch
  • Internal script anomaly resolution
  • Menu ergonomic optimization: better mouse support, integration of interactive buttons
  • Internal tool production: e.g., PDF export of game guide for merchandise creation

Console Porting & Epic Games Integration

  • Work on Nintendo Switch porting: CPU/GPU analysis, loading time optimization, critical crash resolution
  • Epic Games Store integration: achievements, cloud saves, access token management
  • Contribution to multi-platform tracking with internal tools

Organization & Quality Process

  • Continuous integration tracking of fixes at the end of the production cycle
  • Use of studio QA workflows: User Report, ClickUp, technical discussions
  • Close collaboration with testers / QA team: feedback on bug reports, scenario reproduction, fix validation and retests

Results

This project gave me invaluable experience in commercial video game development: from the end of production to post-release maintenance, through console porting and multi-platform integration. A total immersion in the professional processes of a development studio in collaboration with a publisher (Dear Villagers).

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