Clément 'Clix' GARCIA
Clément GARCIA Développeur logiciel et de jeu vidéo passionné avec une expertise particulière dans les domaines suivants :
Clément 'Clix' GARCIA
Clément
Game Perso
The Lost City: Stone Keeper
Play the game

Project information

Game Perso
Date June 30, 2023
Status Completed

Contributors

9 contributors
Clément GARCIA
T
J
A
+5
9 contributors
Lead Developer (1)Developer (1)Gameplay Developer (1)Artist (4)Sound Designer (2)
Clément GARCIA
Role of Clément GARCIA in this project
Lead Developer, Game Designer, Level Designer
Lead Developer
Avatar de Clément GARCIA
Clément GARCIA
Lead Developer, Game Designer, Level Designer
Developer
Avatar de Théo CAROUGE
Théo CAROUGE
Developer, Level Designer
Gameplay Developer
Avatar de Jeremy FERREIRA
Jeremy FERREIRA
Gameplay Developer
Artist
Avatar de Alix GRANLIN
Alix GRANLIN
Artist
Avatar de Léa HOARAUX
Léa HOARAUX
Artist
Avatar de Xavier GAPPE
Xavier GAPPE
Artist
O
Oscar Durandd
Artist
Sound Designer
Avatar de Chloé DUMAS
Chloé DUMAS
Sound Designer
Avatar de Landy RAKOTOMALALA
Landy RAKOTOMALALA
Sound Designer

Development time

2 Months
2 Months
Total time
April 2023
Project start
June 2023
Project end

Development phases

3 phases
1
Concept / Prototyping
2 weeks
2
Production
4 weeks
3
Polish
2 weeks
Methodology

Phased development

Technical Specifications

2 specifications
Programming languages
C#
Frameworks & Engines
Unity
Click on the technologies to see details and related projects

Specialties Used

11 domains applied
11 domains applied
Clément 'Clix' GARCIA
Clément's specialties for this project
Passionate software and video game developer with particular expertise in the following areas:
Game Design
4 YEARS
Level Design
3 YEARS
Tools Development
3 YEARS
Gameplay Development
3 YEARS
Shaders
2 YEARS
Software Architecture
3 YEARS
Optimization
2 YEARS
Object-Oriented Programming
4 YEARS
User Interface
2 YEARS
Version Control with Git
4 YEARS
Maintenance & Debugging
2 YEARS
Click on a specialty to see related projects and more details

Soft Skills

5 skills mobilized
👑 Leadership
📋 Project Management
🔍 Problem Solving
+2
5 skills mobilized
Clément 'Clix' GARCIA
Clément's cross-functional skills for this project
Passionate software and video game developer with particular expertise in the following areas:
Leadership
Team direction
Key skill
Project Management
Agile methods
Key skill
Problem Solving
Debug
Key skill
Communication
Presentation
Key skill
Vision/Visualization
Conception
Key skill
Click on a skill to see related projects and experiences

Tools Used

5 tools employed
Fork
JetBrains
Trello
Discord
Photoshop
5 tools
Communication (7)
Design (7)
IDE (7)
Project Management (7)
Version Control (7)
Clément 'Clix' GARCIA
Tools Used by Clément for this project
Passionate software and video game developer with particular expertise in the following areas:
Communication
Discord
Team communication and technical discussions
4 years
Design
Photoshop
Image editing and graphic creation
4 years
IDE
JetBrains
Suite of development environments
3 years
Project Management
Trello
Task management and project organization
3 years
Version Control
Fork
Repository collaboration and management via GUI
3 years
Click on a tool to see related projects and more details
A

ASWhalerGamer, Content Creator

Loved it! I finished it: superb, excellent soundtrack, very good gameplay.
9 Testimonials
Content Creator
Passionate Gamer
Gamer
A

ASWhalerGamer

Content Creator
"Loved it! I finished it: superb, excellent soundtrack, very good gameplay."
T

ThierryFerreira-g8d

Passionate Gamer
"Just UNBELIEVABLE, STUNNING, INCREDIBLE!"
J

julesrainjonneau1002

Gamer
"Very beautiful design, super clean."
F

feustein1423

Gamer
"I loved it, it's a thrilling game."
H

helenbaldwin4447

Gamer
"Wow! It looks totally amazing!!!"
A

arthurfoubert4334

Gamer
"Beautiful project, well done team! 👏🔥"
B

BackBlack3000

Gamer
"But it looks insane! Ubisoft must already want to buy the rights!"
A

austinlune2265

Gamer
"It looks amazing! Well done!"
B

billalsaadallah7158

Gamer
"The game looks incredible... can't wait for it to come out 🤯"
Chargement...

The Lost City: Stone Keeper

Dive into an epic adventure through the mysteries of Atlantis. Inspired by the captivating style of Tunic, this title transports the player to a fantasy world filled with wonders and dangers.
Explore ancient ruins, fight mythical creatures and uncover the secrets of the legendary sunken city.

A personal project that became a collective adventure

Stone Keeper is a project that is particularly close to my heart - it’s a game I’ve been imagining and wanting to create for a long time. Originally, it was a personal concept that I proposed as the basis for our end-of-year project at E-artsup. This dream came true thanks to a motivated and passionate team, with whom we brought this universe to life in just two months of intense production.

For me, this project represents much more than a simple academic exercise: it’s the first game that I really carried, technically directed and shaped from start to finish - from the initial vision to the playable version. I take great pride in the final result, both for the quality achieved and for the human cohesion that accompanied its creation.

Context

End-of-year project concluding my second year at E-artsup.
During 2 months of production, I ensured technical development, team coordination and project structuring.

My Contributions

Development (Gameplay & Systems)

  • Project initialization: architecture, operating model, UML structuring
  • Camera: using Cinemachine for an isometric/perspective view with dynamic transitions
  • User interface: health and stamina bars, menus (pause, title, credits)
  • Persistent data system: saving and loading player data
  • Interaction system: interactive objects with extensible behaviors
  • Trigger system: flexible architecture used in level design
  • Damage system: extensible architecture for managing damageable entities
  • Audio system: creating an Audio Alias System facilitating sound management and reuse
  • Specific gameplay systems: Heal Pool, Characteristic Upgrade, boss phases

Tech Art & Shaders

  • Light Cookie Material: dynamic projection shader (scroll, mask, color)
  • Water Simulation: wave shader based on Gerstner Waves, with foam and advanced parameters
  • Material Interactable Object: shader for interactive objects with adaptive visual effects
  • Material Character: extended URP shader (damage effects, invincibility, wind, focus)
  • Post-Process Transition: dynamic visual transitions between volumes via triggers

Game Design & Level Design

  • Design of main areas: intro, HUB, dungeon 1, dungeon 2 (prototype), final boss
  • Design of gameplay mechanics and universe consistency
  • Writing the Game Design Document and defining key mechanics

Management & Agile Methods

  • Implementation of agile organization: planning, sprint management and weekly follow-up
  • Definition of production pipeline (Trello, Git, Discord) and integration standards
  • Project quality monitoring (bug fixing, rapid iterations)
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