Clément 'Clix' GARCIA
Clément GARCIA Développeur logiciel et de jeu vidéo passionné avec une expertise particulière dans les domaines suivants :
Clément 'Clix' GARCIA
Clément
Game Perso
Stone Keeper 2
Play the game

Project information

Game Perso
Date July 24, 2025
Status Completed

Contributors

12 contributors
Clément GARCIA
L
A
B
+8
12 contributors
Developer (4)2D Artist (1)3D Artist (3)3D Animator (1)Sound Designer (1)Sound Design & Music (1)Music (1)
Clément GARCIA
Role of Clément GARCIA in this project
Developer
Developer
Avatar de Clément GARCIA
Clément GARCIA
Developer
Avatar de Jeremy FERREIRA
Jeremy FERREIRA
Developer, Tech Art
Avatar de Dimitri KAPRIS
Dimitri KAPRIS
Developer
Avatar de Théo CAROUGE
Théo CAROUGE
Developer, Level Designer
2D Artist
Avatar de Léa HOARAUX
Léa HOARAUX
2D Artist, 3D Artist, Texturing, Lighting
3D Artist
Avatar de Alix GRANLIN
Alix GRANLIN
3D Artist, Texturing, Lighting
Avatar de Bruno DAVILA
Bruno DAVILA
3D Artist
Avatar de Xavier GAPPE
Xavier GAPPE
3D Artist, Level Designer
3D Animator
O
Oscar Durandd
3D Animator, Rigging
Sound Designer
Avatar de Chloé DUMAS
Chloé DUMAS
Sound Designer, Music
Sound Design & Music
Avatar de Kaze
Kaze
Sound Design & Music
Music
Avatar de Landy RAKOTOMALALA
Landy RAKOTOMALALA
Music

Development time

6 months
6 months
Total time
December 2023
Project start
June 2024
Project end
Methodology

Continuous development

Technical Specifications

3 specifications
Programming languages
C#
Frameworks & Engines
Unity .NET
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Specialties Used

9 domains applied
9 domains applied
Clément 'Clix' GARCIA
Clément's specialties for this project
Passionate software and video game developer with particular expertise in the following areas:
Tools Development
3 YEARS
User Interface
2 YEARS
Design Patterns & Refactoring
3 YEARS
Object-Oriented Programming
4 YEARS
Game Design
4 YEARS
User Experience (UX)
2 YEARS
Maintenance & Debugging
2 YEARS
Optimization
2 YEARS
Software Architecture
3 YEARS
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Soft Skills

2 skills mobilized
🔍 Problem Solving
📋 Project Management
2 skills mobilized
Clément 'Clix' GARCIA
Clément's cross-functional skills for this project
Passionate software and video game developer with particular expertise in the following areas:
Problem Solving
Debug
Key skill
Project Management
Agile methods
Key skill
Click on a skill to see related projects and experiences

Tools Used

5 tools employed
JetBrains
Trello
Photoshop
Fork
GitHub
5 tools
Design (7)
IDE (7)
Project Management (7)
Version Control (14)
Clément 'Clix' GARCIA
Tools Used by Clément for this project
Passionate software and video game developer with particular expertise in the following areas:
Design
Photoshop
Image editing and graphic creation
4 years
IDE
JetBrains
Suite of development environments
3 years
Project Management
Trello
Task management and project organization
3 years
Version Control
Fork
Repository collaboration and management via GUI
3 years
GitHub
Version control, CI/CD, team collaboration
4 years
Click on a tool to see related projects and more details
Chargement...

Stone Keeper 2

Project carried out remotely as part of a group work at E-artsup, based on the universe of my previous game. This project was particularly demanding, as it was conducted in parallel with my studies at IUT and my work-study program at Studio La Moutarde. My role focused on technical continuity and improvement of existing systems, as well as the design of new game and management tools. The project also integrated a more advanced structure around QA, bug tracking, and collaborative work.

Development & Systems

  • Reintegration and adaptation of systems from the previous game (gameplay inheritance)
  • Development of advanced save system (multi-slot, extensible)
  • Implementation of scene management system (dynamic loading, transitions)
  • Programming of control peripherals (controller/mouse) with dynamic contextual icon display

Interface & User Experience

  • Design and development of user interface (system & graphic UI)
  • Creation of menus, navigation, input management, and visual feedback

Tools & QA

  • Integration of in-game bug reporting system via Trello (API)
  • Active participation in QA phase: detection, reproduction, and bug fixing
  • Development of several internal tools to facilitate debugging and project navigation

Organization & Collaboration

  • Participation in overall organization: tasks, standardization on Discord, setup of team processes
  • Regular communication on technical progress, coordination with artistic and design teams
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