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Assault of Order

First year end project - e-artsup

Assault of Order

Project Description

End-of-first-year project completed at E-artsup. Turn-based strategy game inspired by XCOM, where two teams face off on a grid battlefield. Each unit has its own abilities and skills, pushing the player to think, plan, and anticipate each action to win.

On this project, I was primarily focused on the technical side and game system design. My goal was to bring the core gameplay to life: the grid, unit movement, and turn progression. I also contributed to setting up the game’s visual environment and lighting.

Development & Gameplay

  • Complete design of the game grid system (tiles, coordinates, interactions)
  • Development of internal tools allowing direct tile painting in the Unity editor
  • Implementation of A* pathfinding algorithm for intelligent unit movement
  • Visualization of the path traveled and movement cost on the grid
  • Programming of the turn-based system (managing player A and B, unit order, transitions)
  • Management of turns and game state: selection phase, movement, attack, end of round

Environment & Lighting

  • Creation of environment building from the level design provided by the team
  • Work on the game’s overall lighting (atmosphere, readability, contrast)

Photo

Gameplay

Environment

Videos

Trailer

Team

Clement Garcia
Clement GarciaMe
Developer, Level Designer, Lighting
Soundouss Khattabi
Soundouss Khattabi
Artist
Marion Abrial
Marion Abrial
Artist
Ouzagua Nassim
Ouzagua Nassim
Artist
Shaim Somsanith
Shaim Somsanith
Artist
Clement Courtois
Clement Courtois
Artist
Aymeric Ducarme
Aymeric Ducarme
Developer
Matthieu Osten
Matthieu Osten
Developer