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Unity C# Gameplay Developer

Webmay
🗓 Jan 2026 – Jul 2026⌖ RemoteFreelance Mission

Mission Description

Freelance mission on Time Trial Cards, an educational mobile game developed by Webmay where players sort major historical events on a timeline. I joined the project mid-production to strengthen development on gameplay, UI/UX, data, and stabilization topics.

Main Project

Time Trial Cards

  • Development and evolution of features within an existing codebase, with pragmatic integration into a Unity architecture in production
  • Partial refactoring of the technical architecture: unified persistence, save migration to JSON, targeted refactoring and performance optimizations
  • Setup and evolution of the data pipeline via Google Sheets, with data validation, new field parsing and business filter support
  • Development of internal tools to facilitate validation, debugging and quality tracking, including an in-game bug reporting system and data/level control tools
  • Work on FR/EN localization, tutorials, Training mode, game economy, as well as blocking bug fixes and overall mobile robustness improvements
  • Android build management and test version deployment via Google Play Console, with versioning tracking and release flow preparation

Skills Developed

  • Gameplay development and integration into a production codebase
  • Technical architecture and targeted refactoring on Unity
  • Data pipeline and internal tooling
  • Mobile performance optimization
  • Android deployment and release flow management

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